RP server predictions, explained
Your server already argues about what happens next - the heist, the verdict, the war. Lurkers turns that into picks: free points, real proof, and a leaderboard of who reads the story best.
Why RP is built for this
Roleplay servers run on stakesless drama: crews plan jobs, alliances crack, characters walk into court not knowing the verdict. Half the audience is already calling the ending in chat. A prediction gives that call somewhere to live - commit free Pulse Points on “the crew gets away clean” and find out who actually saw it coming.
Live scenes and standing arcs
Two speeds. A watch party runs during a live scene - picks open and close as the standoff unfolds, with the stream embedded next to the calls. A standing prediction tracks the longer arc: who controls the docks by the end of the month, whether the alliance survives the wipe. Anyone can submit a standing call for review; live events are run by the community's own crew.
Proof settles it, not mods' vibes
Every outcome resolves against proof - a clip, a VOD timestamp, or a resolver note - and every resolution is logged where anyone can see it. Wrong call on a chaotic scene? Open a dispute and a different reviewer takes a look. Winning picks pay double the committed points; the ledger keeps everyone honest.
A page for your server
Each community gets its own page: live and standing calls, a clip queue for the best moments, and a “top callers” leaderboard scoped to just your server. Owners and approved curators run the calls; curators can’t pick in their own community, so the people resolving outcomes have no horse in the race. Browse communities or start your own.
Free points, real bragging rights
Lurkers is free to play. New accounts start with 5,000 Pulse Points plus a daily stipend, points are never purchasable, and there is no real-money market - the prize is the leaderboard and the receipts when you called it first. Scoring details live in the rules.
